GLM Version 0.9.0
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GLM_GTX_matrix_projection: Varius ways to build and operate on projection matrices. More...
Functions | |
template<typename T > | |
detail::tmat4x4< T > | infinitePerspective (T fovy, T aspect, T zNear) |
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite . | |
template<typename valType > | |
detail::tmat4x4< valType > | perspectiveFov (valType const &fov, valType const &width, valType const &height, valType const &zNear, valType const &zFar) |
Builds a perspective projection matrix based on a field of view From GLM_GTX_matrix_projection extension. | |
template<typename T > | |
detail::tmat4x4< T > | tweakedInfinitePerspective (T fovy, T aspect, T zNear) |
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. |
GLM_GTX_matrix_projection: Varius ways to build and operate on projection matrices.
detail::tmat4x4<T> glm::gtx::matrix_projection::infinitePerspective | ( | T | fovy, |
T | aspect, | ||
T | zNear | ||
) |
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite .
From GLM_GTX_matrix_projection extension.
detail::tmat4x4<valType> glm::gtx::matrix_projection::perspectiveFov | ( | valType const & | fov, |
valType const & | width, | ||
valType const & | height, | ||
valType const & | zNear, | ||
valType const & | zFar | ||
) |
Builds a perspective projection matrix based on a field of view From GLM_GTX_matrix_projection extension.
detail::tmat4x4<T> glm::gtx::matrix_projection::tweakedInfinitePerspective | ( | T | fovy, |
T | aspect, | ||
T | zNear | ||
) |
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
From GLM_GTX_matrix_projection extension.