GLM Version 0.9.0
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GLM_GTX_random extension: Generate random number from varius distribution methods. More...
Functions | |
template<typename T > | |
T | compRand1 () |
Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension) | |
template<> | |
float | compRand1 () |
Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
T | compRand1 (T Min, T Max) |
Generate a random number in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | compRand2 (const detail::tvec2< T > &Min, const detail::tvec2< T > &Max) |
Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | compRand2 (T Min, T Max) |
Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | compRand3 (const detail::tvec3< T > &Min, const detail::tvec3< T > &Max) |
Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | compRand3 (T Min, T Max) |
Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | compRand4 (const detail::tvec4< T > &Min, const detail::tvec4< T > &Max) |
Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec4< T > | compRand4 (T Min, T Max) |
Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
T | gaussRand1 (T mean, T std_deviation) |
Gererate a random floating number according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | gaussRand2 (T mean, const detail::tvec2< T > &std_deviation) |
Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | gaussRand2 (const detail::tvec2< T > &mean, const detail::tvec2< T > &std_deviation) |
Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | gaussRand2 (T mean, T std_deviation) |
Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | gaussRand2 (const detail::tvec2< T > &mean, T std_deviation) |
Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | gaussRand3 (T mean, const detail::tvec3< T > &std_deviation) |
Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | gaussRand3 (const detail::tvec3< T > &mean, const detail::tvec3< T > &std_deviation) |
Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | gaussRand3 (T mean, T std_deviation) |
Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | gaussRand3 (const detail::tvec3< T > &mean, T std_deviation) |
Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec4< T > | gaussRand4 (const detail::tvec4< T > &mean, T std_deviation) |
Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec4< T > | gaussRand4 (const detail::tvec4< T > &mean, const detail::tvec4< T > &std_deviation) |
Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec4< T > | gaussRand4 (T mean, const detail::tvec4< T > &std_deviation) |
Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec4< T > | gaussRand4 (T mean, T std_deviation) |
Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | normalizedRand2 () |
Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | normalizedRand2 (T Min, T Max) |
Generate a scaled and normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | normalizedRand3 (T Min, T Max) |
Generate a scaled and normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | normalizedRand3 () |
Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension) | |
template<typename T > | |
T | signedRand1 () |
Generate a random number in the interval [-1, 1], according a linear distribution. | |
template<> | |
float | signedRand1 () |
Generate a random number in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | signedRand2 () |
Generate 2 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | signedRand3 () |
Generate 3 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec4< T > | signedRand4 () |
Generate 4 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | vecRand2 () |
Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec2< T > | vecRand2 (T MinRadius, T MaxRadius) |
Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | vecRand3 (T MinRadius, T MaxRadius) |
Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec3< T > | vecRand3 () |
Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec4< T > | vecRand4 () |
Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension) | |
template<typename T > | |
detail::tvec4< T > | vecRand4 (T MinRadius, T MaxRadius) |
Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension) |
GLM_GTX_random extension: Generate random number from varius distribution methods.
T glm::gtx::random::signedRand1 | ( | ) |
Generate a random number in the interval [-1, 1], according a linear distribution.
From GLM_GTX_random extension.