< GLM_GTX_transform extension: Add transformation matrices More...
Functions | |
template<typename T > | |
detail::tmat4x4< T > | rotate (T angle, T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | rotate (T angle, detail::tvec3< T > const &v) |
template<typename T > | |
detail::tmat4x4< T > | rotate (detail::tmat4x4< T > const &m, T angle, T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | scale (detail::tvec3< T > const &v) |
template<typename T > | |
detail::tmat4x4< T > | scale (detail::tmat4x4< T > const &m, T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | scale (T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | translate (detail::tmat4x4< T > const &m, T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | translate (T x, T y, T z) |
template<typename T > | |
detail::tmat4x4< T > | translate (detail::tvec3< T > const &v) |
< GLM_GTX_transform extension: Add transformation matrices