0.9.9 API documentation

Include <glm/gtx/transform.hpp> to use the features of this extension. More...
Functions  
template<typename T , qualifier Q>  
GLM_FUNC_DECL mat< 4, 4, T, Q >  rotate (T angle, vec< 3, T, Q > const &v) 
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...  
template<typename T , qualifier Q>  
GLM_FUNC_DECL mat< 4, 4, T, Q >  scale (vec< 3, T, Q > const &v) 
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...  
template<typename T , qualifier Q>  
GLM_FUNC_DECL mat< 4, 4, T, Q >  translate (vec< 3, T, Q > const &v) 
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...  
Include <glm/gtx/transform.hpp> to use the features of this extension.
Add transformation matrices
GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotate  (  T  angle, 
vec< 3, T, Q > const &  v  
) 
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
GLM_FUNC_DECL mat<4, 4, T, Q> glm::scale  (  vec< 3, T, Q > const &  v  ) 
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL mat<4, 4, T, Q> glm::translate  (  vec< 3, T, Q > const &  v  ) 
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.