Here is a list of all documented namespace members with links to the namespaces they belong to:
- i -
- i16
: glm::gtc::type_precision
- i16vec2
: glm::gtc::type_precision
- i16vec3
: glm::gtc::type_precision
- i16vec4
: glm::gtc::type_precision
- i32
: glm::gtc::type_precision
- i32vec2
: glm::gtc::type_precision
- i32vec3
: glm::gtc::type_precision
- i32vec4
: glm::gtc::type_precision
- i64
: glm::gtc::type_precision
- i64vec2
: glm::gtc::type_precision
- i64vec3
: glm::gtc::type_precision
- i64vec4
: glm::gtc::type_precision
- i8
: glm::gtc::type_precision
- i8vec2
: glm::gtc::type_precision
- i8vec3
: glm::gtc::type_precision
- i8vec4
: glm::gtc::type_precision
- imat2
: glm::gtc::matrix_integer
- imat2x2
: glm::gtc::matrix_integer
- imat2x3
: glm::gtc::matrix_integer
- imat2x4
: glm::gtc::matrix_integer
- imat3
: glm::gtc::matrix_integer
- imat3x2
: glm::gtc::matrix_integer
- imat3x3
: glm::gtc::matrix_integer
- imat3x4
: glm::gtc::matrix_integer
- imat4
: glm::gtc::matrix_integer
- imat4x2
: glm::gtc::matrix_integer
- imat4x3
: glm::gtc::matrix_integer
- imat4x4
: glm::gtc::matrix_integer
- imulExtended()
: glm::core::function::integer
- infinitePerspective()
: glm::gtc::matrix_transform
- int1
: glm::gtx::compatibility
- int16
: glm::gtc::type_precision
- int1x1
: glm::gtx::compatibility
- int2
: glm::gtx::compatibility
- int2x2
: glm::gtx::compatibility
- int2x3
: glm::gtx::compatibility
- int2x4
: glm::gtx::compatibility
- int3
: glm::gtx::compatibility
- int32
: glm::gtc::type_precision
- int3x2
: glm::gtx::compatibility
- int3x3
: glm::gtx::compatibility
- int3x4
: glm::gtx::compatibility
- int4
: glm::gtx::compatibility
- int4x2
: glm::gtx::compatibility
- int4x3
: glm::gtx::compatibility
- int4x4
: glm::gtx::compatibility
- int64
: glm::gtc::type_precision
- int8
: glm::gtc::type_precision
- intBitsToFloat()
: glm::core::function::common
- intermediate()
: glm::gtx::quaternion
- intersectLineSphere()
: glm::gtx::intersect
- intersectLineTriangle()
: glm::gtx::intersect
- intersectRaySphere()
: glm::gtx::intersect
- intersectRayTriangle()
: glm::gtx::intersect
- inverse()
: glm::core::function::matrix
, glm::gtx::simd_mat4
, glm::core::function::matrix
, glm::gtc::quaternion
- inversesqrt()
: glm::core::function::exponential
, glm::gtx::simd_vec4
- inverseTranspose()
: glm::gtc::matrix_inverse
- isfinite()
: glm::gtx::compatibility
- isIdentity()
: glm::gtx::matrix_query
- isinf()
: glm::core::function::common
, glm::gtx::compatibility
- isnan()
: glm::gtx::compatibility
, glm::core::function::common
, glm::gtx::compatibility
- isNormalized()
: glm::gtx::matrix_query
, glm::gtx::vector_query
, glm::gtx::matrix_query
- isNull()
: glm::gtx::matrix_query
, glm::gtx::vector_query
- isOrthogonal()
: glm::gtx::matrix_query
- isPowerOfTwo()
: glm::gtx::bit
- ivec1
: glm::gtx::vector1
- ivec2
: glm
- ivec3
: glm
- ivec4
: glm